Ice Barrier Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
WATER 2
Mirror Mage of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Freezing Chains of the Ice Barrier
      SR Rarity
      Freezing Chains of the Ice Barrier
      SR Rarity
      Freezing Chains of the Ice Barrier
      Spell Continuous
      Freezing Chains of the Ice Barrier

        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

             Rarity
            Fiendsmith's Requiem
             Rarity
            Fiendsmith's Requiem
             Rarity
            Fiendsmith's Requiem
            LIGHT
            Fiendsmith's Requiem
            • ATK:

            • 600

            • LINK-1

            Link Arrow:

            Bottom


            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

             Rarity
            Fiendsmith's Sequence
             Rarity
            Fiendsmith's Sequence
             Rarity
            Fiendsmith's Sequence
            LIGHT
            Fiendsmith's Sequence
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

            UR Rarity
            Adamancipator Risen - Dragite
            UR Rarity
            Adamancipator Risen - Dragite
            UR Rarity
            Adamancipator Risen - Dragite
            WATER 8
            Adamancipator Risen - Dragite
            • ATK:

            • 3000

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

            UR Rarity
            Icejade Gymir Aegirine
            UR Rarity
            Icejade Gymir Aegirine
            UR Rarity
            Icejade Gymir Aegirine
            WATER 10
            Icejade Gymir Aegirine
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

            UR Rarity
            Lancea, Ancestral Dragon of the Ice Mountain
            UR Rarity
            Lancea, Ancestral Dragon of the Ice Mountain
            UR Rarity
            Lancea, Ancestral Dragon of the Ice Mountain
            WATER 10
            Lancea, Ancestral Dragon of the Ice Mountain
            • ATK:

            • 3300

            • DEF:

            • 2700


            1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            WATER 9
            Trishula, Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            WATER 11
            Trishula, Zero Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

            SR Rarity
            Coral Dragon
            SR Rarity
            Coral Dragon
            SR Rarity
            Coral Dragon
            WATER 6
            Coral Dragon
            • ATK:

            • 2400

            • DEF:

            • 500


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

            Need 49 UR

            UR Rarity
            Bystial Magnamhut1 card
             Rarity
            Fiendsmith Engraver2 card
             Rarity
            Lacrima the Crimson Tears1 card
            UR Rarity
            Maxx "C"2 card
            UR Rarity
            Mulcharmy Fuwalos3 card
            UR Rarity
            Mulcharmy Purulia1 card
            UR Rarity
            Nibiru, the Primal Being2 card
             Rarity
            Fiendsmith's Desirae1 card
             Rarity
            Fiendsmith's Lacrima1 card
             Rarity
            Fiendsmith's Requiem1 card
             Rarity
            Fiendsmith's Sequence1 card
            UR Rarity
            Salamangreat Almiraj1 card
            UR Rarity
            Spright Elf1 card
            UR Rarity
            Adamancipator Risen - Dragite1 card
            UR Rarity
            Baronne de Fleur1 card
            UR Rarity
            Icejade Gymir Aegirine1 card
            UR Rarity
            Lancea, Ancestral Dragon of the Ice Mountain1 card
            UR Rarity
            Trishula, Dragon of the Ice Barrier1 card
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier1 card
            UR Rarity
            Deep Sea Prima Donna1 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
            UR Rarity
            Mirror Mage of the Ice Barrier3 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Crossout Designator1 card
             Rarity
            Fiendsmith's Tract3 card
            UR Rarity
            Foolish Burial1 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Heavy Storm1 card
            UR Rarity
            Triple Tactics Talent1 card
             Rarity
            Dominus Impulse1 card
            UR Rarity
            Infinite Impermanence2 card
            UR Rarity
            Red Reboot2 card

            Main: 60 Extra: 15 Side: 15

            SR Rarity
            1 cardBarrier Statue of the Torrent
            SR Rarity
            1 cardBarrier Statue of the Torrent
            Barrier Statue of the Torrent
            WATER 4
            Barrier Statue of the Torrent
            • ATK:

            • 1000

            • DEF:

            • 1000


            Neither player can Special Summon monsters, except WATER monsters.




            Tag(s):

            SR Rarity
            3 cardDroll & Lock Bird
            SR Rarity
            3 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            N Rarity
            1 cardFabled Lurrie
            N Rarity
            1 cardFabled Lurrie
            Fabled Lurrie
            LIGHT 1
            Fabled Lurrie
            • ATK:

            • 200

            • DEF:

            • 400


            When this card is discarded to the Graveyard, Special Summon it.


             Rarity
            2 cardFiendsmith Engraver
             Rarity
            2 cardFiendsmith Engraver
            Fiendsmith Engraver
            LIGHT 6
            Fiendsmith Engraver
            • ATK:

            • 1800

            • DEF:

            • 2400


            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


            SR Rarity
            1 cardGeneral Raiho of the Ice Barrier
            SR Rarity
            1 cardGeneral Raiho of the Ice Barrier
            General Raiho of the Ice Barrier
            WATER 6
            General Raiho of the Ice Barrier
            • ATK:

            • 2100

            • DEF:

            • 2300


            When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


            SR Rarity
            1 cardGeneral Wayne of the Ice Barrier
            SR Rarity
            1 cardGeneral Wayne of the Ice Barrier
            General Wayne of the Ice Barrier
            WATER 5
            General Wayne of the Ice Barrier
            • ATK:

            • 2100

            • DEF:

            • 400


            Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


             Rarity
            1 cardLacrima the Crimson Tears
             Rarity
            1 cardLacrima the Crimson Tears
            Lacrima the Crimson Tears
            LIGHT 4
            Lacrima the Crimson Tears
            • ATK:

            • 1200

            • DEF:

            • 1200


            (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


            UR Rarity
            2 cardMaxx "C"
            UR Rarity
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            1 cardMulcharmy Fuwalos
            UR Rarity
            1 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            2 cardNibiru, the Primal Being
            UR Rarity
            2 cardNibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            SR Rarity
            3 cardRevealer of the Ice Barrier
            SR Rarity
            3 cardRevealer of the Ice Barrier
            Revealer of the Ice Barrier
            WATER 4
            Revealer of the Ice Barrier
            • ATK:

            • 1700

            • DEF:

            • 1000


            While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


            SR Rarity
            2 cardSpeaker for the Ice Barriers
            SR Rarity
            2 cardSpeaker for the Ice Barriers
            Speaker for the Ice Barriers
            WATER 4
            Speaker for the Ice Barriers
            • ATK:

            • 1000

            • DEF:

            • 1800


            While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


            N Rarity
            2 cardSpellbreaker of the Ice Barrier
            N Rarity
            2 cardSpellbreaker of the Ice Barrier
            Spellbreaker of the Ice Barrier
            WATER 4
            Spellbreaker of the Ice Barrier
            • ATK:

            • 1200

            • DEF:

            • 2000


            Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


            SR Rarity
            2 cardSwap Frog
            SR Rarity
            2 cardSwap Frog
            Swap Frog
            WATER 2
            Swap Frog
            • ATK:

            • 1000

            • DEF:

            • 500


            You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


            N Rarity
            1 cardWarlock of the Ice Barrier
            N Rarity
            1 cardWarlock of the Ice Barrier
            Warlock of the Ice Barrier
            WATER 3
            Warlock of the Ice Barrier
            • ATK:

            • 400

            • DEF:

            • 1000


            While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            SR Rarity
            3 cardGeorgius, Swordman of the Ice Barrier
            SR Rarity
            3 cardGeorgius, Swordman of the Ice Barrier
            Georgius, Swordman of the Ice Barrier
            WATER 6
            Georgius, Swordman of the Ice Barrier
            • ATK:

            • 2000

            • DEF:

            • 1200


            While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


            R Rarity
            3 cardHexa Spirit of the Ice Barrier
            R Rarity
            3 cardHexa Spirit of the Ice Barrier
            Hexa Spirit of the Ice Barrier
            WATER 1
            Hexa Spirit of the Ice Barrier
            • ATK:

            • 400

            • DEF:

            • 200


            While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


            SR Rarity
            3 cardIcejade Ran Aegirine
            SR Rarity
            3 cardIcejade Ran Aegirine
            Icejade Ran Aegirine
            WATER 7
            Icejade Ran Aegirine
            • ATK:

            • 1500

            • DEF:

            • 2500


            This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


            UR Rarity
            3 cardMirror Mage of the Ice Barrier
            UR Rarity
            3 cardMirror Mage of the Ice Barrier
            Mirror Mage of the Ice Barrier
            WATER 2
            Mirror Mage of the Ice Barrier
            • ATK:

            • 1000

            • DEF:

            • 400


            You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              1 cardCrossout Designator
              UR Rarity
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                 Rarity
                3 cardFiendsmith's Tract
                 Rarity
                3 cardFiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                  UR Rarity
                  1 cardFoolish Burial
                  UR Rarity
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    SR Rarity
                    1 cardFreezing Chains of the Ice Barrier
                    SR Rarity
                    1 cardFreezing Chains of the Ice Barrier
                    Freezing Chains of the Ice Barrier
                    Spell Continuous
                    Freezing Chains of the Ice Barrier

                      When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                      SR Rarity
                      3 cardMedallion of the Ice Barrier
                      SR Rarity
                      3 cardMedallion of the Ice Barrier
                      Medallion of the Ice Barrier
                      Spell Normal
                      Medallion of the Ice Barrier

                        Add 1 "Ice Barrier" monster from your Deck to your hand.


                        UR Rarity
                        1 cardTriple Tactics Talent
                        UR Rarity
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          R Rarity
                          3 cardWinds Over the Ice Barrier
                          R Rarity
                          3 cardWinds Over the Ice Barrier
                          Winds Over the Ice Barrier
                          Spell Normal
                          Winds Over the Ice Barrier

                            Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                             Rarity
                            1 cardDominus Impulse
                             Rarity
                            1 cardDominus Impulse
                            Dominus Impulse
                            Trap Normal
                            Dominus Impulse

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                              UR Rarity
                              2 cardInfinite Impermanence
                              UR Rarity
                              2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                2 cardRed Reboot
                                UR Rarity
                                2 cardRed Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                   Rarity
                                  1 cardFiendsmith's Desirae
                                   Rarity
                                  1 cardFiendsmith's Desirae
                                  Fiendsmith's Desirae
                                  LIGHT 9
                                  Fiendsmith's Desirae
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                   Rarity
                                  1 cardFiendsmith's Requiem
                                   Rarity
                                  1 cardFiendsmith's Requiem
                                  Fiendsmith's Requiem
                                  LIGHT
                                  Fiendsmith's Requiem
                                  • ATK:

                                  • 600

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                   Rarity
                                  1 cardFiendsmith's Sequence
                                   Rarity
                                  1 cardFiendsmith's Sequence
                                  Fiendsmith's Sequence
                                  LIGHT
                                  Fiendsmith's Sequence
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                  SR Rarity
                                  1 cardMarincess Coral Anemone
                                  SR Rarity
                                  1 cardMarincess Coral Anemone
                                  Marincess Coral Anemone
                                  WATER
                                  Marincess Coral Anemone
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                  UR Rarity
                                  1 cardSalamangreat Almiraj
                                  UR Rarity
                                  1 cardSalamangreat Almiraj
                                  Salamangreat Almiraj
                                  FIRE
                                  Salamangreat Almiraj
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Right


                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                  UR Rarity
                                  1 cardSpright Elf
                                  UR Rarity
                                  1 cardSpright Elf
                                  Spright Elf
                                  FIRE
                                  Spright Elf
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                  UR Rarity
                                  1 cardAdamancipator Risen - Dragite
                                  UR Rarity
                                  1 cardAdamancipator Risen - Dragite
                                  Adamancipator Risen - Dragite
                                  WATER 8
                                  Adamancipator Risen - Dragite
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  UR Rarity
                                  1 cardIcejade Gymir Aegirine
                                  UR Rarity
                                  1 cardIcejade Gymir Aegirine
                                  Icejade Gymir Aegirine
                                  WATER 10
                                  Icejade Gymir Aegirine
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                  UR Rarity
                                  1 cardLancea, Ancestral Dragon of the Ice Mountain
                                  UR Rarity
                                  1 cardLancea, Ancestral Dragon of the Ice Mountain
                                  Lancea, Ancestral Dragon of the Ice Mountain
                                  WATER 10
                                  Lancea, Ancestral Dragon of the Ice Mountain
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2700


                                  1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                  SR Rarity
                                  1 cardRavenous Crocodragon Archethys
                                  SR Rarity
                                  1 cardRavenous Crocodragon Archethys
                                  Ravenous Crocodragon Archethys
                                  WATER 9
                                  Ravenous Crocodragon Archethys
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                  UR Rarity
                                  1 cardTrishula, Dragon of the Ice Barrier
                                  UR Rarity
                                  1 cardTrishula, Dragon of the Ice Barrier
                                  Trishula, Dragon of the Ice Barrier
                                  WATER 9
                                  Trishula, Dragon of the Ice Barrier
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                  UR Rarity
                                  1 cardTrishula, Zero Dragon of the Ice Barrier
                                  UR Rarity
                                  1 cardTrishula, Zero Dragon of the Ice Barrier
                                  Trishula, Zero Dragon of the Ice Barrier
                                  WATER 11
                                  Trishula, Zero Dragon of the Ice Barrier
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                  SR Rarity
                                  1 cardCoral Dragon
                                  SR Rarity
                                  1 cardCoral Dragon
                                  Coral Dragon
                                  WATER 6
                                  Coral Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 500


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                  UR Rarity
                                  1 cardDeep Sea Prima Donna
                                  UR Rarity
                                  1 cardDeep Sea Prima Donna
                                  Deep Sea Prima Donna
                                  WATER 7
                                  Deep Sea Prima Donna
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2700


                                  1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                  SR Rarity
                                  1 cardBystial Baldrake
                                  SR Rarity
                                  1 cardBystial Baldrake
                                  Bystial Baldrake
                                  DARK 6
                                  Bystial Baldrake
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                                  SR Rarity
                                  1 cardBystial Druiswurm
                                  SR Rarity
                                  1 cardBystial Druiswurm
                                  Bystial Druiswurm
                                  DARK 6
                                  Bystial Druiswurm
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                  UR Rarity
                                  1 cardBystial Magnamhut
                                  UR Rarity
                                  1 cardBystial Magnamhut
                                  Bystial Magnamhut
                                  DARK 6
                                  Bystial Magnamhut
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  Mulcharmy Purulia
                                  WATER 4
                                  Mulcharmy Purulia
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  N Rarity
                                  3 cardRetaliating "C"
                                  N Rarity
                                  3 cardRetaliating "C"
                                  Retaliating "C"
                                  EARTH 4
                                  Retaliating "C"
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1400


                                  During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                   Rarity
                                  1 cardFiendsmith's Lacrima
                                   Rarity
                                  1 cardFiendsmith's Lacrima
                                  Fiendsmith's Lacrima
                                  LIGHT 6
                                  Fiendsmith's Lacrima
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2400


                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                  UR Rarity
                                  3 cardForbidden Droplet
                                  UR Rarity
                                  3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      UR Rarity
                                      1 cardHeavy Storm
                                      UR Rarity
                                      1 cardHeavy Storm
                                      Heavy Storm
                                      Spell Normal
                                      Heavy Storm

                                        Destroy all Spell and Trap Cards on the field.



                                        ICE BARRIER Decks in MASTER DUEL








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