Ice Barrier Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

SR Rarity
General Wayne of the Ice Barrier
SR Rarity
General Wayne of the Ice Barrier
SR Rarity
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

SR Rarity
Speaker for the Ice Barriers
SR Rarity
Speaker for the Ice Barriers
SR Rarity
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

N Rarity
Spellbreaker of the Ice Barrier
N Rarity
Spellbreaker of the Ice Barrier
N Rarity
Spellbreaker of the Ice Barrier
WATER 4
Spellbreaker of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Georgius, Swordman of the Ice Barrier
SR Rarity
Georgius, Swordman of the Ice Barrier
SR Rarity
Georgius, Swordman of the Ice Barrier
WATER 6
Georgius, Swordman of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 1200


While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

R Rarity
Hexa Spirit of the Ice Barrier
R Rarity
Hexa Spirit of the Ice Barrier
R Rarity
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
WATER 2
Mirror Mage of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Freezing Chains of the Ice Barrier
      SR Rarity
      Freezing Chains of the Ice Barrier
      SR Rarity
      Freezing Chains of the Ice Barrier
      Spell Continuous
      Freezing Chains of the Ice Barrier

        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

        SR Rarity
        Medallion of the Ice Barrier
        SR Rarity
        Medallion of the Ice Barrier
        SR Rarity
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.

          R Rarity
          Winds Over the Ice Barrier
          R Rarity
          Winds Over the Ice Barrier
          R Rarity
          Winds Over the Ice Barrier
          Spell Normal
          Winds Over the Ice Barrier

            Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

            SR Rarity
            Ice Barrier
            SR Rarity
            Ice Barrier
            SR Rarity
            Ice Barrier
            Trap Normal
            Ice Barrier

              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                WATER 10
                Icejade Gymir Aegirine
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                UR Rarity
                Lancea, Ancestral Dragon of the Ice Mountain
                UR Rarity
                Lancea, Ancestral Dragon of the Ice Mountain
                UR Rarity
                Lancea, Ancestral Dragon of the Ice Mountain
                WATER 10
                Lancea, Ancestral Dragon of the Ice Mountain
                • ATK:

                • 3300

                • DEF:

                • 2700


                1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

                SR Rarity
                Ravenous Crocodragon Archethys
                SR Rarity
                Ravenous Crocodragon Archethys
                SR Rarity
                Ravenous Crocodragon Archethys
                WATER 9
                Ravenous Crocodragon Archethys
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                UR Rarity
                Trishula, Dragon of the Ice Barrier
                UR Rarity
                Trishula, Dragon of the Ice Barrier
                UR Rarity
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                UR Rarity
                Trishula, Zero Dragon of the Ice Barrier
                UR Rarity
                Trishula, Zero Dragon of the Ice Barrier
                UR Rarity
                Trishula, Zero Dragon of the Ice Barrier
                WATER 11
                Trishula, Zero Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                SR Rarity
                White Aura Whale
                SR Rarity
                White Aura Whale
                SR Rarity
                White Aura Whale
                WATER 8
                White Aura Whale
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

                SR Rarity
                Coral Dragon
                SR Rarity
                Coral Dragon
                SR Rarity
                Coral Dragon
                WATER 6
                Coral Dragon
                • ATK:

                • 2400

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                Need 22 UR

                UR Rarity
                Adamancipator Risen - Dragite1 card
                UR Rarity
                Brionac, Dragon of the Ice Barrier1 card
                UR Rarity
                Gungnir, Dragon of the Ice Barrier1 card
                UR Rarity
                Icejade Gymir Aegirine1 card
                UR Rarity
                Lancea, Ancestral Dragon of the Ice Mountain1 card
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying1 card
                UR Rarity
                Trishula, Dragon of the Ice Barrier1 card
                UR Rarity
                Trishula, Zero Dragon of the Ice Barrier1 card
                UR Rarity
                Deep Sea Prima Donna1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Mirror Mage of the Ice Barrier3 card
                UR Rarity
                Number 4: Stealth Kragen1 card
                UR Rarity
                Change of Heart2 card
                 Rarity
                Dominus Impulse2 card
                UR Rarity
                Infinite Impermanence2 card

                Main: 44 Extra: 15

                SR Rarity
                1 cardGeneral Raiho of the Ice Barrier
                SR Rarity
                1 cardGeneral Raiho of the Ice Barrier
                General Raiho of the Ice Barrier
                WATER 6
                General Raiho of the Ice Barrier
                • ATK:

                • 2100

                • DEF:

                • 2300


                When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                SR Rarity
                1 cardGeneral Wayne of the Ice Barrier
                SR Rarity
                1 cardGeneral Wayne of the Ice Barrier
                General Wayne of the Ice Barrier
                WATER 5
                General Wayne of the Ice Barrier
                • ATK:

                • 2100

                • DEF:

                • 400


                Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


                SR Rarity
                2 cardIcejade Aegirine
                SR Rarity
                2 cardIcejade Aegirine
                Icejade Aegirine
                WATER 3
                Icejade Aegirine
                • ATK:

                • 1000

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


                N Rarity
                1 cardMedium of the Ice Barrier
                N Rarity
                1 cardMedium of the Ice Barrier
                Medium of the Ice Barrier
                WATER 7
                Medium of the Ice Barrier
                • ATK:

                • 2200

                • DEF:

                • 1600


                If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


                SR Rarity
                3 cardRevealer of the Ice Barrier
                SR Rarity
                3 cardRevealer of the Ice Barrier
                Revealer of the Ice Barrier
                WATER 4
                Revealer of the Ice Barrier
                • ATK:

                • 1700

                • DEF:

                • 1000


                While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                SR Rarity
                3 cardSpeaker for the Ice Barriers
                SR Rarity
                3 cardSpeaker for the Ice Barriers
                Speaker for the Ice Barriers
                WATER 4
                Speaker for the Ice Barriers
                • ATK:

                • 1000

                • DEF:

                • 1800


                While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


                N Rarity
                1 cardSpellbreaker of the Ice Barrier
                N Rarity
                1 cardSpellbreaker of the Ice Barrier
                Spellbreaker of the Ice Barrier
                WATER 4
                Spellbreaker of the Ice Barrier
                • ATK:

                • 1200

                • DEF:

                • 2000


                Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                SR Rarity
                3 cardGeorgius, Swordman of the Ice Barrier
                SR Rarity
                3 cardGeorgius, Swordman of the Ice Barrier
                Georgius, Swordman of the Ice Barrier
                WATER 6
                Georgius, Swordman of the Ice Barrier
                • ATK:

                • 2000

                • DEF:

                • 1200


                While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


                R Rarity
                2 cardHexa Spirit of the Ice Barrier
                R Rarity
                2 cardHexa Spirit of the Ice Barrier
                Hexa Spirit of the Ice Barrier
                WATER 1
                Hexa Spirit of the Ice Barrier
                • ATK:

                • 400

                • DEF:

                • 200


                While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


                SR Rarity
                3 cardIcejade Ran Aegirine
                SR Rarity
                3 cardIcejade Ran Aegirine
                Icejade Ran Aegirine
                WATER 7
                Icejade Ran Aegirine
                • ATK:

                • 1500

                • DEF:

                • 2500


                This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                UR Rarity
                3 cardMirror Mage of the Ice Barrier
                UR Rarity
                3 cardMirror Mage of the Ice Barrier
                Mirror Mage of the Ice Barrier
                WATER 2
                Mirror Mage of the Ice Barrier
                • ATK:

                • 1000

                • DEF:

                • 400


                You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


                UR Rarity
                2 cardChange of Heart
                UR Rarity
                2 cardChange of Heart
                Change of Heart
                Spell Normal
                Change of Heart

                  Target 1 monster your opponent controls; take control of it until the End Phase.


                  SR Rarity
                  2 cardFreezing Chains of the Ice Barrier
                  SR Rarity
                  2 cardFreezing Chains of the Ice Barrier
                  Freezing Chains of the Ice Barrier
                  Spell Continuous
                  Freezing Chains of the Ice Barrier

                    When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                    SR Rarity
                    2 cardIcejade Cradle
                    SR Rarity
                    2 cardIcejade Cradle
                    Icejade Cradle
                    Spell Normal
                    Icejade Cradle

                      Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


                      SR Rarity
                      1 cardIcejade Manifestation
                      SR Rarity
                      1 cardIcejade Manifestation
                      Icejade Manifestation
                      Spell Normal
                      Icejade Manifestation

                        If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                        SR Rarity
                        3 cardMedallion of the Ice Barrier
                        SR Rarity
                        3 cardMedallion of the Ice Barrier
                        Medallion of the Ice Barrier
                        Spell Normal
                        Medallion of the Ice Barrier

                          Add 1 "Ice Barrier" monster from your Deck to your hand.


                          R Rarity
                          2 cardWinds Over the Ice Barrier
                          R Rarity
                          2 cardWinds Over the Ice Barrier
                          Winds Over the Ice Barrier
                          Spell Normal
                          Winds Over the Ice Barrier

                            Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                             Rarity
                            2 cardDominus Impulse
                             Rarity
                            2 cardDominus Impulse
                            Dominus Impulse
                            Trap Normal
                            Dominus Impulse

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                              SR Rarity
                              1 cardFrozen Domain of the Ice Barrier
                              SR Rarity
                              1 cardFrozen Domain of the Ice Barrier
                              Frozen Domain of the Ice Barrier
                              Trap Continuous
                              Frozen Domain of the Ice Barrier

                                Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.


                                SR Rarity
                                1 cardIce Barrier
                                SR Rarity
                                1 cardIce Barrier
                                Ice Barrier
                                Trap Normal
                                Ice Barrier

                                  When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    SR Rarity
                                    1 cardMarincess Coral Anemone
                                    SR Rarity
                                    1 cardMarincess Coral Anemone
                                    Marincess Coral Anemone
                                    WATER
                                    Marincess Coral Anemone
                                    • ATK:

                                    • 2000

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    WATER 8
                                    Adamancipator Risen - Dragite
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                    UR Rarity
                                    1 cardBrionac, Dragon of the Ice Barrier
                                    UR Rarity
                                    1 cardBrionac, Dragon of the Ice Barrier
                                    Brionac, Dragon of the Ice Barrier
                                    WATER 6
                                    Brionac, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                    UR Rarity
                                    1 cardGungnir, Dragon of the Ice Barrier
                                    UR Rarity
                                    1 cardGungnir, Dragon of the Ice Barrier
                                    Gungnir, Dragon of the Ice Barrier
                                    WATER 7
                                    Gungnir, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1700


                                    1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                                    UR Rarity
                                    1 cardIcejade Gymir Aegirine
                                    UR Rarity
                                    1 cardIcejade Gymir Aegirine
                                    Icejade Gymir Aegirine
                                    WATER 10
                                    Icejade Gymir Aegirine
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 1500


                                    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                    UR Rarity
                                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                                    UR Rarity
                                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                                    Lancea, Ancestral Dragon of the Ice Mountain
                                    WATER 10
                                    Lancea, Ancestral Dragon of the Ice Mountain
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2700


                                    1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                    SR Rarity
                                    1 cardNavy Dragon Mech
                                    SR Rarity
                                    1 cardNavy Dragon Mech
                                    Navy Dragon Mech
                                    WATER 9
                                    Navy Dragon Mech
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


                                    UR Rarity
                                    1 cardSwordsoul Supreme Sovereign - Chengying
                                    UR Rarity
                                    1 cardSwordsoul Supreme Sovereign - Chengying
                                    Swordsoul Supreme Sovereign - Chengying
                                    WATER 10
                                    Swordsoul Supreme Sovereign - Chengying
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                    UR Rarity
                                    1 cardTrishula, Dragon of the Ice Barrier
                                    UR Rarity
                                    1 cardTrishula, Dragon of the Ice Barrier
                                    Trishula, Dragon of the Ice Barrier
                                    WATER 9
                                    Trishula, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                    UR Rarity
                                    1 cardTrishula, Zero Dragon of the Ice Barrier
                                    UR Rarity
                                    1 cardTrishula, Zero Dragon of the Ice Barrier
                                    Trishula, Zero Dragon of the Ice Barrier
                                    WATER 11
                                    Trishula, Zero Dragon of the Ice Barrier
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                    SR Rarity
                                    1 cardWhite Aura Whale
                                    SR Rarity
                                    1 cardWhite Aura Whale
                                    White Aura Whale
                                    WATER 8
                                    White Aura Whale
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                    UR Rarity
                                    1 cardDeep Sea Prima Donna
                                    UR Rarity
                                    1 cardDeep Sea Prima Donna
                                    Deep Sea Prima Donna
                                    WATER 7
                                    Deep Sea Prima Donna
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2700


                                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                    UR Rarity
                                    1 cardNumber 4: Stealth Kragen
                                    UR Rarity
                                    1 cardNumber 4: Stealth Kragen
                                    Number 4: Stealth Kragen
                                    WATER
                                    Number 4: Stealth Kragen
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                    SR Rarity
                                    2 cardStealth Kragen Spawn
                                    SR Rarity
                                    2 cardStealth Kragen Spawn
                                    Stealth Kragen Spawn
                                    WATER
                                    Stealth Kragen Spawn
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.



                                    ICE BARRIER Decks in MASTER DUEL








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